This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

| 1) | 251650 | Three more games leave Slamdance |
| 2) | 174613 | Game design book stuff |
| 3) | 166115 | 40 ways to be a better (game) designer |
| 4) | 118593 | What are the lessons of MMORPGs today? |
| 5) | 106083 | Are single-player games doomed? |
| 6) | 84508 | AGC: Rob Pardo’s keynote |
| 7) | 79874 | CopyBot |
| 8) | 75049 | The Fundamentals of Game Design |
| 9) | 74136 | Narrative is not a game mechanic |
| 10) | 69137 | Thoughts on the Metaverse Summit |
| 11) | 63573 | The Healing Game |
| 12) | 61873 | Zuckerberg talks games |
| 13) | 61700 | A guild trademarks its name |
| 14) | 57130 | User created content |
| 15) | 53367 | Measuring MMOs |
| 16) | 52207 | More PS3 stuff |
| 17) | 51855 | Project Horseshoe: Influences |
| 18) | 50791 | How to hack an MMO |
| 19) | 49702 | SWG is shutting down |
| 20) | 47901 | Are MUDs and MMORPGs the same thing? |
| 21) | 47593 | The perfect geek age? |
| 22) | 45175 | UO’s resource system |
| 23) | 43513 | ARPU vs ARPPU |
| 24) | 43144 | Do levels suck? |
| 25) | 42823 | Facebook rebrands the Internet |
| 26) | 41082 | A bit on how I think games work |
| 27) | 40354 | Where 3d browser stuff stands |
| 28) | 40354 | Where 3d browser stuff stands |
| 29) | 40354 | Where 3d browser stuff stands |
| 30) | 40337 | Announcing Areae |
| 31) | 39501 | Speaking at #gdc11: Social Mechanics, again |
| 32) | 39325 | The lifecycles of a player |
| 33) | 39299 | The game without treadmills |
| 34) | 38993 | Webkinz & kin: yet more mammals |
| 35) | 37851 | ‘Flation |
| 36) | 37638 | What the Web and games have to teach each other |
| 37) | 37001 | Blog maintenance |
| 38) | 37001 | Blog maintenance |
| 39) | 37001 | Blog maintenance |
| 40) | 37001 | Blog maintenance |
| 41) | 36991 | Are virtual worlds over? |
| 42) | 36417 | Monthly Report, May-June 2006 |
| 43) | 35769 | The best game design articles on the site |
| 44) | 35633 | Use-based systems |
| 45) | 35388 | The evil we pretend to do |
| 46) | 35033 | Where does popularity come from, or the Wisdom of Crowds revisited |
| 47) | 35008 | Gold farmers form trade association |
| 48) | 34705 | Metaplace.com closing |
| 49) | 34630 | How UO rares were born |
| 50) | 34434 | Guestbook Issues |
| 51) | 34264 | A Letter to Leigh |
| 52) | 34200 | Making games more cheaply |
| 53) | 33587 | ETech07 liveblog: Incantations for Muggles |
| 54) | 33481 | The next next gen |
| 55) | 33339 | On getting criticism |
| 56) | 33036 | How Open Big virtual worlds grow |
| 57) | 32129 | A bit on how I think games work |
| 58) | 31891 | Are microtransactions actually the future? |
| 59) | 31075 | OGLE |
| 60) | 30440 | GDC 07: Game Studies Download |
| 61) | 29665 | How to Prototype a Game in Under 7 Days |
| 62) | 29259 | What core gamers should know about social games |
| 63) | 29245 | A vague game idea |
| 64) | 28885 | Are virtual worlds just for kids? |
| 65) | 28885 | Are virtual worlds just for kids? |
| 66) | 28885 | Are virtual worlds just for kids? |
| 67) | 28775 | Tapping Guitar Hero |
| 68) | 28560 | AGC: Damion Schubert, “Moving Beyond Men in Tights” |
| 69) | 28506 | Do levels suck? Part II |
| 70) | 28436 | Finally a way to play Guitar Hero on PS3 |
| 71) | 28021 | “X” isn’t a game! |
| 72) | 27683 | Why don’t our NPCs… |
| 73) | 27115 | Leaving SOE |
| 74) | 26498 | Do classes suck? |
| 75) | 26316 | Monthly Report: February 2006 |
| 76) | 26031 | Gold farmers get creative about advertising |
| 77) | 25789 | Tired of hearing about the NGE |
| 78) | 25712 | Improving F2P |
| 79) | 25633 | Do auction houses suck? |
| 80) | 25562 | Players who post, posters who play |
| 81) | 25487 | Metaplace! |
| 82) | 25160 | Good design, Bad design, Great design |
| 83) | 25037 | What is a Diku? |
| 84) | 25035 | The EVE upset |
| 85) | 24907 | GDC10: Scaling Social Games, Robert Zubek |
| 86) | 24907 | GDC10: Scaling Social Games, Robert Zubek |
| 87) | 24486 | UO’s resource system, part 2 |
| 88) | 24333 | ETech07: The Core of Fun |
| 89) | 24062 | UO’s resource system, part 3 |
| 90) | 23502 | The Game Crafter: Cafepress for board games! |
| 91) | 23376 | On Trust (part I) |
| 92) | 23372 | The Commandments of Online Worlds |
| 93) | 23221 | Shaping Games |
| 94) | 23128 | Are MMORPGs games? |
| 95) | 23092 | Feedback does not equal game design |
| 96) | 22538 | Askville to Questville |
| 97) | 22495 | Great description of how blogging has changed |
| 98) | 22495 | Great description of how blogging has changed |
| 99) | 22495 | Great description of how blogging has changed |
| 100) | 22320 | GDC2012: Slides for Good, Bad, Great Design |