このページは大阪弁化フィルタによって翻訳生成されたんですわ。

翻訳前ページへ


Popular Posts » Raph's Website
The Wayback Machine - http://web.archive.org/web/20141110024938/http://www.raphkoster.com/popular-posts/

Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

bullet

Top 100 Viewed Posts

1) 251650 Three more games leave Slamdance
2) 174613 Game design book stuff
3) 166115 40 ways to be a better (game) designer
4) 118593 What are the lessons of MMORPGs today?
5) 106083 Are single-player games doomed?
6) 84508 AGC: Rob Pardo’s keynote
7) 79874 CopyBot
8) 75049 The Fundamentals of Game Design
9) 74136 Narrative is not a game mechanic
10) 69137 Thoughts on the Metaverse Summit
11) 63573 The Healing Game
12) 61873 Zuckerberg talks games
13) 61700 A guild trademarks its name
14) 57130 User created content
15) 53367 Measuring MMOs
16) 52207 More PS3 stuff
17) 51855 Project Horseshoe: Influences
18) 50791 How to hack an MMO
19) 49702 SWG is shutting down
20) 47901 Are MUDs and MMORPGs the same thing?
21) 47593 The perfect geek age?
22) 45175 UO’s resource system
23) 43513 ARPU vs ARPPU
24) 43144 Do levels suck?
25) 42823 Facebook rebrands the Internet
26) 41082 A bit on how I think games work
27) 40354 Where 3d browser stuff stands
28) 40354 Where 3d browser stuff stands
29) 40354 Where 3d browser stuff stands
30) 40337 Announcing Areae
31) 39501 Speaking at #gdc11: Social Mechanics, again
32) 39325 The lifecycles of a player
33) 39299 The game without treadmills
34) 38993 Webkinz & kin: yet more mammals
35) 37851 ‘Flation
36) 37638 What the Web and games have to teach each other
37) 37001 Blog maintenance
38) 37001 Blog maintenance
39) 37001 Blog maintenance
40) 37001 Blog maintenance
41) 36991 Are virtual worlds over?
42) 36417 Monthly Report, May-June 2006
43) 35769 The best game design articles on the site
44) 35633 Use-based systems
45) 35388 The evil we pretend to do
46) 35033 Where does popularity come from, or the Wisdom of Crowds revisited
47) 35008 Gold farmers form trade association
48) 34705 Metaplace.com closing
49) 34630 How UO rares were born
50) 34434 Guestbook Issues
51) 34264 A Letter to Leigh
52) 34200 Making games more cheaply
53) 33587 ETech07 liveblog: Incantations for Muggles
54) 33481 The next next gen
55) 33339 On getting criticism
56) 33036 How Open Big virtual worlds grow
57) 32129 A bit on how I think games work
58) 31891 Are microtransactions actually the future?
59) 31075 OGLE
60) 30440 GDC 07: Game Studies Download
61) 29665 How to Prototype a Game in Under 7 Days
62) 29259 What core gamers should know about social games
63) 29245 A vague game idea
64) 28885 Are virtual worlds just for kids?
65) 28885 Are virtual worlds just for kids?
66) 28885 Are virtual worlds just for kids?
67) 28775 Tapping Guitar Hero
68) 28560 AGC: Damion Schubert, “Moving Beyond Men in Tights”
69) 28506 Do levels suck? Part II
70) 28436 Finally a way to play Guitar Hero on PS3
71) 28021 “X” isn’t a game!
72) 27683 Why don’t our NPCs…
73) 27115 Leaving SOE
74) 26498 Do classes suck?
75) 26316 Monthly Report: February 2006
76) 26031 Gold farmers get creative about advertising
77) 25789 Tired of hearing about the NGE
78) 25712 Improving F2P
79) 25633 Do auction houses suck?
80) 25562 Players who post, posters who play
81) 25487 Metaplace!
82) 25160 Good design, Bad design, Great design
83) 25037 What is a Diku?
84) 25035 The EVE upset
85) 24907 GDC10: Scaling Social Games, Robert Zubek
86) 24907 GDC10: Scaling Social Games, Robert Zubek
87) 24486 UO’s resource system, part 2
88) 24333 ETech07: The Core of Fun
89) 24062 UO’s resource system, part 3
90) 23502 The Game Crafter: Cafepress for board games!
91) 23376 On Trust (part I)
92) 23372 The Commandments of Online Worlds
93) 23221 Shaping Games
94) 23128 Are MMORPGs games?
95) 23092 Feedback does not equal game design
96) 22538 Askville to Questville
97) 22495 Great description of how blogging has changed
98) 22495 Great description of how blogging has changed
99) 22495 Great description of how blogging has changed
100) 22320 GDC2012: Slides for Good, Bad, Great Design