GAMERS 'HEAR SOUNDS AFTER PLAY'

ビデオ-gamers can still hear the sounds from their computer games, such as 爆発s, 叫び声をあげるs or music, long after they have finished playing, 研究 示唆するs.

Playing games "intensively" - such as for long 開会/開廷/会期s or playing frequently - appears to be more 一般的に associated with experiencing sounds from games in the real world, 専門家s said.

Psychologists visited online 会議s for players and collected data from 1,244 people who had experienced "game 移転 phenomena" - where perceptions, thoughts and behaviours are 影響(力)d by ビデオ game-playing.

Of these, 155 (12%) (人命などを)奪う,主張するd they had auditory experiences as a result of game play, によれば the 研究 published in the International 定期刊行物 of Cyber Behaviour, Psychology and Learning.

The authors, from Nottingham Trent University's International Gaming 研究 部隊, 設立する that people 報告(する)/憶測d 審理,公聴会 sound 影響s such as 武器s, 爆発s, 乗り物s groans, 叫び声をあげるs or breathing.

They also 報告(する)/憶測d gearing beeping, percussive sounds and レーザーs.

Gamers 報告(する)/憶測d 審理,公聴会 sounds as they were trying to drift off to sleep or during day-to-day activities such as walking or 運動ing.

Angelica Ortiz De Gortari, a psychology 研究員 in Nottingham Trent University's School of Social Sciences, said: "This 研究 supports findings of previous 熟考する/考慮するs into game 移転 phenomena, which show that ビデオ game- playing can induce pseudo 幻覚の-like experiences.

"These experiences can いつかs result in illogical th oughts and behaviours.

"It's important to help gamers understand their experiences since re-experiencing sounds and 発言する/表明するs may 刺激する 苦しめる, 特に when associated with dangerous 状況/情勢s in the game."

研究員 Professor 示す Griffiths said: "Game 移転 phenomena appears to be commonplace の中で 過度の gamers and most of these phenomena are short-継続している, 一時的な, and 解決する of their own (許可,名誉などを)与える.

"For some gamers, the phenomena are 条件d 返答s; therefore, the best way for the tiny 少数,小数派 that may have longer 継続している phenomena is to 簡単に 削減(する) 負かす/撃墜する the 量 they play."

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