Tencent 株 回復する some ground after regulator appears to 軟化する gaming 姿勢

By Jason Xue and Casey Hall

SHANGHAI, Dec 27 (Reuters) - 中国's Tencent Holdings saw its 株 行う/開催する/段階 a 部分的な/不平等な 回復する on Wednesday, the first day of 貿易(する) after 当局 公約するd to make 改良s to 提案するd 支配するs that had sent 在庫/株s in ビデオ game companies 急落(する),激減(する)ing.

草案 支配するs were published on Friday that 捜し出す to 抑制(する) spending and the use of rewards that encourage the playing of ビデオ games, 誘発するing 恐れるs that regulators were once again 割れ目ing 負かす/撃墜する ひどく on the 部門.

But に引き続いて 劇の 宙返り/暴落するs in gaming 在庫/株s, 中国's ビデオ game regulator - the 国家の 圧力(をかける) and 出版(物) 行政 - has struck a more 懐柔的な トン, 説 it would 改善する the 支配するs by "真面目に 熟考する/考慮するing" public 見解(をとる)s. It then 認可するd new licenses for 105 国内の online games for December - more than the 普通の/平均(する) month.

"We believe these 解雇する/砲火/射撃-quenching 対策 may help to わずかに 緩和する market 関心s, but they are not enough to 除去する the overhang 原因(となる)d by the 草案 規則," Nomura 分析家s wrote in a 公式文書,認める to (弁護士の)依頼人s.

The 産業 has only just returned to growth this year に引き続いて the end of an 延長するd 厳重取締り in 2021 and 2022.

株 in Tencent - a tech behemoth which derives a fifth of its 歳入 from online gaming - climbed more than 5% in morning 貿易(する) after a 12% 宙返り/暴落する on Friday. Hong Kong markets were の近くにd on Monday and Tuesday for public holidays.

競争相手 NetEase 発射 up 10% compared with a 25% 急落(する),激減(する) on Friday, also helped by 地元の マスコミ 報告(する)/憶測s since Monday that it is again in 会談 to partner with World of Warcraft-製造者 Blizzard. The two companies 突然の parted ways a year ago.

Earlier this month, Blizzard 中国, the company's Chinese s ubsidiary, published a 地位,任命する, 説 that it is in 会談 with publishing partners in 中国 to continue the game's service in the country.

NetEase, which 伸び(る)s 80% of its 歳入 from 国内の online gaming, and Blizzard did not reply to Reuters requests for comment.

The 草案 支配するs, which are open to public comment until Jan. 24, 捜し出す to 禁止(する) online games from giving players rewards if they スピードを出す/記録につける in every day, if they spend on a game for the first time or if they spend several times on a game consecutively. All are ありふれた incentive 機械装置s in online games.

Though the move was a surprise to the 産業 and 投資家s, it was in line with 成果/努力s by Chinese 当局 to 取り組む myopia 同様に as internet and gaming 中毒 の中で young people.

In 2021, the 政府 課すd a 外出禁止令 for ビデオ game players who are minors and in August, 中国's cyberspace regulator said children under the age of 18 should be 限られた/立憲的な to a 最大限 of two hours a day on their smartphones.

Gaming 株 貿易(する)d on 本土/大陸 中国 markets, typically smaller players in the 産業, 伸び(る)d いっそう少なく. The Anime Comic Game 索引 辛勝する/優位d up 0.4% on Wednesday, に引き続いて a 15% slide over the previous three 開会/開廷/会期s.

A slew of the companies have 発表するd 株 buybacks this week - 計画(する)s seen as an 試みる/企てる to 安心させる 投資家s but the 衝撃 on 上げるing 株 prices has been 穏やかな at best.

(報告(する)/憶測ing by Jason Xue and Casey Hall; Editing by Edwina Gibbs)

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