Videogame publisher Take-Two lowers 十分な-year 利益(をあげる) 予測(する)

Feb 7 (Reuters) - Take-Two Interactive ソフトウェア Inc , best known for its hugely popular "Grand 窃盗 自動車" ビデオ game series, 削減(する) its 利益(をあげる) 予測(する) for its 会計年度 2017, 大部分は 予定 to higher 王族 支払い(額)s.

株 of the company, which also 報告(する)/憶測d a 15 パーセント jump in third-4半期/4分の1 歳入, were 負かす/撃墜する 1.5 パーセント in after-market 貿易(する)ing on Tuesday.

"GAAP 逮捕する income is 衝撃d by higher 内部の 王族s resulting from the continued outperformance of Grand 窃盗 自動車 V and Grand 窃盗 自動車 Online," 長,指導者 財政上の Officer Lainie Goldstein said on a 地位,任命する-収入s 会議/協議会 call.

"Grand 窃盗 自動車 V", one of the best-selling ビデオ games, was 開始する,打ち上げるd in 2013 by the company's Rockstar Games studio.

The company said on Tuesday that to date, sell-in for "Grand 窃盗 自動車 V" has より勝るd 75 million 部隊s.

Take-Two said it now 推定する/予想するd a 利益(をあげる) of between $1.15 to $1.25 per 株 for its 十分な-year ending March 31, 負かす/撃墜する from its earlier 予測(する) of $1.80 and $2.09.

The company also trimmed its 十分な-year 逮捕する 歳入 予測(する) 範囲, おもに 予定 to deferrals.

U.S. 財政上の regulators have 問題/発行するd new 指導基準s that 要求する deferred 歳入 from games with online 構成要素s be accounted for over however long 使用者s play them, typically six to nine months.

Take-Two said it now expec ted the 最高の,を越す end of its 十分な-year 歳入 at $1.80 billion, 負かす/撃墜する from $1.85 billion earlier. The company 保持するd the lower end at $1.75 billion.

大統領 Strauss Zelnick said in an interview that a truer reflection of the 商売/仕事 was bookings.

The company raised its 十分な-year bookings 予測(する) to $1.72 billion to $1.77 billion, up from $1.6 billion to $1.7 billion it 推定する/予想するd 以前.

Take-Two said 逮捕する 歳入 rose to $476.5 million from $414.2 million in the third 4半期/4分の1.

On an adjusted basis, the company 報告(する)/憶測d 歳入 of $744.8 million, (警官の)巡回区域,受持ち区域ing 分析家s' 普通の/平均(する) 見積(る) of $705.6 million, によれば Thomson Reuters I/B/E/S.

The company 利益d from sales of "Grand 窃盗 自動車 V" and higher 数字表示式の downloads of its games.

Take-Two had also 解放(する)d its プロの/賛成の-格闘するing "WWE 2K17" and 戦略 "Sid Meier's Civilization VI" games during the period, which also 与える/捧げるd to the 増加する in 歳入.

The high-利ざや 数字表示式の 商売/仕事 grew 64 パーセント to $240.2 million as more players switch to downloading games rather than buying physical game レコードs.

The company's 逮捕する loss 狭くするd to $29.8 million, or 33 cents per 株, from $42.4 million, or 51 cents per 株, a year earlier, helped by lower total operating expenses. (報告(する)/憶測ing by Anya George Tharakan in Bengaluru; Editing by Sriraj Kalluvila)

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