明らかにする/漏らすd: The 伝統的な games 落ちるing out of favour with today's kids - from Trivial 追跡 to chess and conkers... but how many have YOU played?

It appears to be game over for these 伝統的な puzzles, toys and activities - with new 研究 詳細(に述べる)ing the board games and playground pastimes that have fallen out of favour.

A 調査する of 50 games shows the?百分率 of children who have never played them, with card game cribbage on 最高の,を越す at 38 per cent.

Grandmother's footsteps (機の)カム in second at 36 per cent, while Yahtzee (人命などを)奪う,主張するd the third 位置/汚点/見つけ出す with 35 per cent.?

The UK's youngsters are now spending six minutes more playing?科学(工学)技術?(one hour and 21 minutes a day on 普通の/平均(する)) compared to time spent outside, によれば the 研究 by British?retailer Argos.

As such, activities like rounders, climbing trees and conkers are becoming games of the past.

It appears to be game over for these traditional puzzles, toys and activities - with new research detailing the board games and playground pastimes that have fallen out of favour. Pictured,?Monopoly

It appears to be game over for these 伝統的な puzzles, toys and activities - with new 研究 詳細(に述べる)ing the board games and playground pastimes that have fallen out of favour. Pictured,?Monopoly

A 4半期/4分の1?(23 per cent) of parents 調査するd 自白するd that their children don't use their imagination as much as they themselves did when they were young.?

THE 50 TRADITIONAL CHILDHOOD GAMES THAT ARE FALLING OUT OF FAVOUR

Here the 調査する 名簿(に載せる)/表(にあげる)s the 百分率 of children who have never even heard of the game...?

  1. Cribbage ? 38%?
  2. Grandmother's footsteps ? 36%
  3. Yahtzee ? 35%
  4. Sardines ? 35%
  5. Cat’s cradle ? 34%
  6. 危険 ? 32%
  7. Building a treehouse ? 32%
  8. 逮捕(する) the 旗 ? 31%
  9. British bulldog ? 30%
  10. Trivial 追跡 ? 30%
  11. Game of Life ? 30%
  12. Blind man’s bluff ? 28%
  13. 戦艦s ? 28%
  14. Checkers ? 27%
  15. Chess ? 27%
  16. Poohsticks ? 27%
  17. Cluedo ? 25%
  18. Patience ? 25%
  19. Conkers ? 24%
  20. Stuck in the mud ? 24%
  21. Charades ? 24%
  22. Scrabble ? 23%
  23. Building a den in the 支持を得ようと努めるd ? 23%
  24. Making mud pies ? 23%
  25. Uno ? 22%
  26. Monopoly ? 22%
  27. Rounders ? 21%
  28. Swingball ? 20%
  29. Leapfrog ? 19%
  30. Twister ? 19%
  31. 支配s ? 19%
  32. Piggy in the middle 18%
  33. Flown a 道具 ? 18%
  34. Climbing trees ? 18%
  35. Scavenger 追跡(する)s ? 18 %
  36. Pat-a-cake ? 18%
  37. Put on a play in the living room ? 18%
  38. Hungry Hippos ? 18%
  39. Doctors and nurses ? 17%
  40. Rope swing ? 17%
  41. Jenga ? 17%
  42. What’s the time Mr Wolf? ? 17%
  43. 操作/手術 ? 17%
  44. Skip rope ? 16%
  45. Simon says ? 16%
  46. Hopscotch ? 16%
  47. Guess Who? ? 15%
  48. Frisbee ? 15%
  49. Snap ? 15%
  50. Connect Four ? 14%
宣伝

Almost half (48 パーセント) wish their kids would play more 伝統的な games to 誘発する their imaginations, with parents 審理,公聴会 the words 'I’m bored' an 普通の/平均(する) of seven times a week.?

Commenting on the 研究 of 2,000 UK-based adults, psychologist Dr Elizabeth Kilbey said: 'As a parent and specialist in child 開発, I cannot 明言する/公表する the importance of play enough.?

'It can help children hone their imagination 技術s, has been proven to develop social 技術s, and 促進するs independence.?

'I hope this 研究 makes us reminisce 支援する to our childhoods and how play was a 重要な part of our every day and, in some 事例/患者s, has gone on to 影響(力) our 現在の day 経由で our choice of hobbies and even our careers.'

Sardines (35 per cent), cat’s cradle (34 per cent) and 逮捕(する) the 旗 (31 per cent) also made the 名簿(に載せる)/表(にあげる) of lost games, によれば the 調査する, as did building a treehouse, which has not been done by a third of today’s kids (32 パーセント).

One in three 明らかに don't know how to play British bulldog, while a その上の 30 パーセント have never played Trivial 追跡 or blind man’s bluff.

Chess (27 per cent), conkers (24 per cent), Monopoly (22 per cent), leapfrog (19 per cent), piggy in the middle (18 per cent) and doctors and nurses (17 per cent) are all on their way to 存在 consigned to history, によれば the 調査する.?

To help children rediscover their love for play and imagination, Argos is giving away £20,000 価値(がある) of toys in 祝賀 of its 50th 周年記念日.

From 6 July to 13 July, 顧客s can enter the 競争 to receive a £20 Argos 保証人/証拠物件 to buy a toy for themselves or their children.?

Argos has also teamed up with Comic 救済 who will 分裂(する) a 寄付 of £ 10,000 平等に between two of its 重要な 事業/計画(する)s - Feeding Britain and The Bread and Butter Thing. This 寄付 will go に向かって 供給するing toys to families in need of support.

The retailer has also teamed up with McFly drummer Harry Judd, who credits playing with musical toys for 奮起させるing his love of music and his career since 2003.?

Harry said: 'I distinctly remember some of the first toys I was given as a child 存在 musical toys and I 絶対 loved them.?

'Simple 器具s like tambourines and shakers, they made this amazing sound and 誘発するd my love of music - as I grew up the toys just got bigger.

'明白に as you get older, play takes a 支援する seat - but I remember spending hours and hours playing games with my siblings and friends, 支援する in the 1990s when we were young.?

'It’s 広大な/多数の/重要な that having my own children has brought 支援する that sense of play and imagination - I’m pretty active, so like playing cricket and catch in the garden and my eldest son is massively into 派手に宣伝するs and guitars, so it’s lovely to be able to connect with them, whilst watching them learn and grow.'

A survey of 50 games shows the percentage of children who have never played them, with card game cribbage on top at 38 per cent. Pictured, chess

A 調査する of 50 games shows the 百分率 of children who have never played them, with card game cribbage on 最高の,を越す at 38 per cent. Pictured, chess

The UK's youngsters are now spending six minutes more playing technology (one hour and 21 minutes a day on average) compared to time spent outside, according to the research by British retailer Argos. As such, activities like rounders, climbing trees and conkers (pictured) are becoming games of the past

The UK's youngsters are now spending six minutes more playing 科学(工学)技術 (one hour and 21 minutes a day on 普通の/平均(する)) compared to time spent outside, によれば the 研究 by British retailer Argos. As such, activities like rounders, climbing trees and conkers (pictured) are becoming games of the past

One in three apparently don't know how to play British bulldog, while a further 30 percent have never played Trivial Pursuit (pictured) or blind man?s bluff

One in three 明らかに don't know how to play British bulldog, while a その上の 30 パーセント have never played Trivial 追跡 (pictured) or blind man’s bluff

妖精/密着させる Williams, 長,率いる of Toy Buying for Argos, said: 'Argos has been 熱烈な about play since we opened our first 蓄える/店 in 1973; fifty years later, our ambition to 支持する/優勝者 the 力/強力にする of play remains just as strong, with a new toy sold on 普通の/平均(する) every two seconds.

'存在 at the 最前部 of children’s toys for 50 years has shown us that the way we play as kids has a big 衝撃 on our adult life.?

'It’s wonderful to know that 役割-playing doctors and nurses using one of our playsets or cooking up a 嵐/襲撃する in a toy kitchen might 誘発する a passion that lasts a lifetime.?

'That’s why we’re so proud to be 開始する,打ち上げるing our biggest-ever toy giveaway and reigniting a life-long love of play in the next 世代.'?

A quarter (23 per cent) of parents surveyed confessed that their children don't use their imagination as much as they themselves did when they were young. Pictured,?Battleships

A 4半期/4分の1 (23 per cent) of parents 調査するd 自白するd that their children don't use their imagination as much as they themselves did when they were young. Pictured,?戦艦s

Almost half (48 パーセント) wish their kids would play more 伝統的な games to 誘発する their imaginations, with parents 審理,公聴会 the words 'I’m bored' an 普通の/平均(する) of seven times a week. Pictured,?Cluedo

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