You could soon feel PAIN in the metaverse: Creepy armband uses 電気の stimulation to mimic uncomfortable sensations such as a bird つつく/ペックing at your 肌

  • The armband, called UnlimitedHand, features muscle 動議 sensors
  • It uses 電気の stimulation to manipulate arm muscles, mimicking sensations
  • It could be used for 事実上の reality games, 許すing 使用者s to feel a bird つつく/ペック at their 肌, or the 勝利,勝つd across their arm

The idea of an armband that can mimic 苦痛 in the metaverse may sound like a 概念 from the 最新の 一連の 黒人/ボイコット Mirror.

But thanks to a Japanese start-up, the creepy 装置 has become a reality.

H2L, a Sony-支援するd company based in Tokyo, has developed an armband that uses 電気の stimulation to 配達する physical 苦痛.

'Feeling 苦痛 enables us to turn the metaverse world into a real [world], with 増加するd feelings of presence and immersion,' Emi Tamaki, 長,指導者 (n)役員/(a)執行力のある and co-創立者 of H2L told the 財政上の Times.

H2L believes that the armband could be used for virtual reality games, allowing users to feel a bird peck at their skin, or the wind across their arm

H2L believes that the armband could be used for 事実上の reality games, 許すing 使用者s to feel a bird つつく/ペック at their 肌, or the 勝利,勝つd across their arm

What is the metaverse?

The 'metaverse' is a 始める,決める of 事実上の spaces where you can game, work and communicate with others who aren't in the same physical space as you.?

Meta 創立者 示す Zuckerberg has been a 主要な 発言する/表明する on the 概念, which is seen as the 未来 of the internet and would blur the lines between the physical and 数字表示式の.??

'You'll be able to hang out with friends, work, play, learn, shop, create and more,' Meta has said.

'It's not やむを得ず about spending more time online ― it's about making the time you do spend online more meaningful.'

While Meta is 主要な the 告発(する),告訴(する)/料金 with the metaverse, it explained that it isn't a 選び出す/独身 製品 one company can build.?

'And it won't be built 夜通し. Many of these 製品s will only be fully realized in the next 10-15 yea rs.'?

宣伝

The 'metaverse' is a 始める,決める of 事実上の spaces where you can game, work and communicate with other people who aren't in the same physical space as you.?

In the 未来, the metaverse will be accessible with 事実上の reality (VR) and augmented reality (AR) headsets and smart glasses, and could be used for?work, education, gaming and even music events.?????

H2L's armband, called UnlimitedHand, features muscle 動議 sensors that recognise your 手渡す gestures and position, enabling your avatar in the metaverse to 正確に copy your movements.

It also uses 電気の stimulation to manipulate the arm muscles, mimicking sensations.

'By 統合するing this 科学(工学)技術 into our game 監査役, 影響する/感情s such as bodily 遭遇(する)s and occasions of 存在 (打撃,刑罰などを)与えるd with 損失 within games can be felt in person,' H2L explained.

H2L believes the armband could be used for 事実上の reality games, 許すing 使用者s to feel a bird つつく/ペック at their 肌, or the 勝利,勝つd across their arm.

However, people could also use it to feel 事実上の world events in real life.

For example, 使用者s could 事実上 relive their favourite childhood activities, such as throwing a ball with a parent.

'Other 可能性s are: feeling haptic sensation of musical 器具s with music playing games, or "touching" 事実上の 反対するs in 事実上の reality game,' H2L 追加するd.?

H2L, a Sony-backed company based in Tokyo, has developed an armband that uses electrical stimulation to deliver physical pain

H2L, a Sony-支援するd company based in Tokyo, has developed an armband that uses 電気の stimulation to 配達する physical 苦痛

The armband features muscle motion sensors that recognise your hand gestures and position, enabling your avatar in the metaverse to accurately copy your movements. It also uses electrical stimulation to manipulate the arm muscles, mimicking sensations

The armband features muscle 動議 sensors that recognise your 手渡す gestures and position, enabling your avatar in the metaverse to 正確に copy your movements. It also uses 電気の stimulation to manipulate the arm muscles, mimicking sensations

H2L 開始する,打ち上げるd a Kickstarter for the 事業/計画(する) 支援する in 2015, but it remains 不明瞭な when, or if the armband will become 利用できる, or how much it will cost.?

H2L isn't the only 会社/堅い working on such a 装置.?

支援する in November, Meta (以前は known as Facebook) 明らかにする/漏らすd a haptic glove 原型 that uses 空気/公表する pockets to let you feel 反対するs in 事実上の reality.??

The glove, 明かすd by?Meta Reality Labs, is lined with a 一連の small 空気/公表する pockets called actuators along the palms and fingers that inflate to create a sense of touch.???

Back in November, Meta revealed a haptic glove prototype that uses air pockets to let you feel objects in virtual reality.

支援する in November, Meta 明らかにする/漏らすd a haptic glove 原型 that uses 空気/公表する pockets to let you feel 反対するs in 事実上の reality.

Commercialising a haptic glove is part of Meta's ambition to transform into a 'metaverse' ? a 集団の/共同の 事実上の 株d space featuring avatars of real people.?

開発 work on the glove is still 現在進行中の, but once 罰金-tuned and 解放(する)d to the market, it would 許す 消費者s to tell the difference between 持つ/拘留するing different 構成要素s in the?metaverse, such as a plastic pen or a rubber ball.?

A Meta spokesperson told MailOnline that the glove is just a 研究 原型 for now and doesn't have a 解放(する) date.??

The comments below have not been 穏健なd.

The 見解(をとる)s 表明するd in the contents above are those of our 使用者s and do not やむを得ず 反映する the 見解(をとる)s of MailOnline.

We are no longer 受託するing comments on this article.